State gifts give a +100 modifier, which is reduced by one every turn. A failed assassination attempt gives a -5 modifier or a 35 to the party being assassinated. All the mobile modifiers change on a turn by turn basis like this as well.įurther mobile modifiers are assassination attempts, trade agreements, declaring war on someone’s friend, breaking an alliance, and state gifts. So after taking one territory, you get a -10 modifier. However, every turn that passes, you lose one point from that modifier. Taking a territory in Europe generally pisses of most of the European factions (the Ottoman Empire is an exception… I’m not sure what they take offense to, but they remain unaffected by European or Indian expansion). The Mughals receive a -60 modifier, Mysore receives a -10, but both Portugal and the United Provinces don’t receive a modifier for Territorial Expansion. If you want to test quickly, start up a game as the Maratha Confederacy, and go take over one of the Mughal Cities. Taking a territory in India gives factions that are based in India a -10 modifier, but doesn’t give a modifier for factions that are based in Europe. Taking a territory from another faction bumps that modifier up to a -60. However, this -10 modifier isn’t applied to everyone.
This isn’t affected by the difficulty level of the game you play either. If for example you declare war as Prussia and proceed to rampage across the continent, you will gain a -10 modifier per territory you take over.
Territorial Expansion however, isn’t as cut and dried as it first appears. It can range between +10 and -10 or so, and varies significantly more under a republic, and can manage to stay very constant under an Absolute Monarchy.įor modifiers that change on a turn by turn basis, the one that everyone immediately stumbles upon as soon as they make their imperial ambitions know is territorial expansion. Depending upon what government type you have, this can sometimes vary, but this is affected by your leader (monarch or president), and by the head of your cabinet. And lastly, National Leaders Command Respect. Same or different government type gives between a +30 and a -30, as does same or different religions. Alliance, which is a +60 to +80 modifier. This can be either a negative modifier, or a positive modifier (Like between Great Britain and Poland-Lithuania). playing as Great Britain there are Historical Grievances with France), which vary according to the factions you’re playing as. War, which gives between a -70 and a -200 modifier to diplomacy. Some modifiers are constant and do not change, while others change on a turn by turn basis.
There are a number of modifiers for like or dislike. This is given in + and – modifiers, which the next part will now go into talking about. If you hover over a province, it tells you what the owner of that province feels about the faction that is selected on the left, and why they feel that way.
This map shows every province, and it shades it white if the faction selected owns it, gray if the faction that controls that province is indifferent to the selected faction, red if it dislikes selected faction and green if it likes the selected faction.